> ## Documentation Index
> Fetch the complete documentation index at: https://squad.so/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Today on iPhone and iPad

> What the Today tab shows in Squad for iPhone and iPad, how to answer what needs you in place, and how to fix what is broken.

> [!NOTE]
>
> Squad for iPhone and iPad is in beta, so it installs through Apple's TestFlight app. See [Get Squad for iPhone and iPad](https://squad.so/docs/ios/overview.md#get-squad-for-iphone-and-ipad). "The Mac" on these pages means Squad for Mac.

**Today** is the first tab of Squad for iPhone and iPad. It tells you how the day is going, and you answer what needs you right there. There is no separate **Needs you** screen.

## What Today shows

From the top:

1. **Your squad's name.** When you are in more than one squad, select the name to switch squads.
2. **Your initial** at the top right. It opens the **You** sheet. See [You and this iPhone](https://squad.so/docs/ios/you.md).
3. **The date and a greeting.**
4. **One or two sentences** about the day, for example "2 things need you, about 3 minutes. Your squad finished 4 tasks today." Your own steps in Contacts that are due are said too, for example "2 of your steps in Contacts are due." Problems come first, for example "One problem needs fixing." When an AI account has reached its usage limit, the sentence says when your teammates who use it pick up again. When nothing needs you, it says "Nothing needs you."
5. **Problems to fix**, if any. See [Fix what is broken](#fix-what-is-broken).
6. **Needs you**: questions, email drafts, emails that a teammate flagged, and payments to approve, each as a card that you answer in place. Then up to three tasks that wait on you, and up to three of your own steps in Contacts that are due today or late. See [Your steps in Contacts](#your-steps-in-contacts).
7. **Suggested triggers** from your teammates, for the owner and Administrators.
8. **Working now**: each teammate who works, with what they do and when they started. Select a row to open the conversation where they work, or their page.
9. **Done today**: the last three tasks your squad finished, with who and when. Select one to read it. **See all** with the number opens every task finished today.
10. **Coming up**: the next three routines that run at a set time today.

The number on the **Today** tab counts the same things as the sentence: problems to fix, questions, tasks that wait on you, suggested triggers, and your own steps in Contacts that are due today or late. A routine that cannot run also counts, but has no card on the phone. Fix it at squad.so on a computer. A question that you set for later does not count until it comes back. See [Set a question for later](#set-a-question-for-later).

Long lists show the first few. Select **One more**, or the number and **more**, to see the rest.

### A new squad

A squad with no conversations yet, where nobody works and nothing needs you, shows a first minute instead of empty lists. Your chief of staff says "Hi, I'm" and their name, and offers three jobs that owners often hand off. Select one to open the **Ask** sheet with a brief that your chief of staff plans with you. **More ideas** opens **What your squad can do**. The owner and Administrators also see **Connect your apps first**, with **Open squad.so**.

## Answer what needs you

**1. Find the card**

On **Today**, look under **Needs you**. Each card says who asks, for example "Otis asks" or "Otis wants your OK", and the question.

**2. Answer it**

Select one of the answers on the card. To answer in your own words, select **Reply**, type, and select the send button (the arrow).

**3. Check the answer went**

A line at the top says "Sent to" and the teammate's name, with **Undo** for a few seconds. The card leaves the list.

What each card offers:

| The teammate | The card offers |
| - | - |
| Asks you to approve a draft | The draft, **Approve**, and **Ask for changes**. **Ask for changes** opens a box. Type what to change and select **Send back**. |
| Asks you to choose | The choices. Up to three short choices show as buttons. Longer or more choices show as rows. A question with no choices shows **Yes** and **No**. Then **Reply**. |
| Needs access to an app | "Connect" and the app "at squad.so on a computer, then let" the teammate "know it's done." Then **It's connected** and **Reply**. |
| Needs you to do something | The steps, **I've done this**, and **Reply**. |
| Needs some information | A box for your answer, and the send button. |
| Asks anything else | **Done** and **Reply**. |

* "Then one more question." under the card means the same task has more questions. They show after you answer.
* When you wrote to the teammate after they asked, the card says that you "wrote to" them "since", with **That answered it**.
* With **Face ID for approvals** on, the app asks for Face ID before it sends an approval, a choice, or an email draft. See [You and this iPhone](https://squad.so/docs/ios/you.md#this-iphone).

### Who can answer

* A Viewer cannot answer. The card says "Your access is view-only, so the owner or a collaborator answers this."
* A request for access or a request to do something for no one in particular is the owner's to answer. Other people see "Waiting on" and the owner's name.
* A question that a teammate asked one person waits on that person. Other people see "Waiting on" and that person's name. The person asked and Administrators can still answer it, of any type, so their card shows the answer buttons under that line. See [Who can answer](https://squad.so/docs/tickets.md#who-can-answer).
* When Squad lets you pass a question on, the card shows **Ask someone else**. Pick the person under "Who should answer this?". A line at the top says "Asked" and their name.

### Set a question for later

When you cannot answer a question now, select **Later** on its card, next to **Ask someone else** when that shows. It shows on a question that waits on you and that you can answer, from version 1.0.92. A Viewer does not see it. Pick when the question comes back:

* **This evening at 6 PM**, only before 5 PM.
* **Tomorrow at 9 AM**.
* **Monday at 9 AM**, but not when Monday is tomorrow.
* **Pick a time…**: **When should this come back?** opens. Pick a date and time, from 2 minutes ahead to 1 hour less than 60 days ahead, then select **Set for later**.

A line at the top says it as the teammate would, for example "Otis will ask you again tomorrow at 9 AM.", with **Undo**. The question leaves **Needs you** and the number on the **Today** tab, and the teammate holds off until then. At that time, the question comes back and you are notified again. **Later** is only on the cards on **Today**, not in a conversation. To set a question from a conversation for later, find it on **Today** and select **Later** there.

Under **Needs you**, a line such as "1 question for later" opens **For later**. Each card says who asks, the question, its task, and when it comes back, for example "Back tomorrow at 9 AM". Select **Bring back now** to put the question back in **Needs you** at once. With nothing left, the page says "Nothing is set for later."

For what happens on the web and to your teammates, see [Set a question for later](https://squad.so/docs/tickets.md#set-a-question-for-later).

### Email cards

A teammate's email draft or an email that a teammate flagged for you also shows under **Needs you**.

| Card | Owner | Administrator | Collaborator and Viewer |
| - | - | - | - |
| A draft reply: "wrote a reply" | **Send**, **Edit**, and **Don't send** in the **…** menu. | **Send**, and **Don't send** in the **…** menu. | No buttons. A Collaborator sees "Waiting on" the owner's name "or an administrator." A Viewer sees "Your access is view-only, so the owner or an administrator handles this." |
| A flagged email: "needs your call" | **Reply to** the teammate, and **Dismiss**. | **Dismiss**, with "Only the squad's owner can tell" the teammate "what to do about an email." | No buttons, with the same lines as for a draft. |

**Edit** and **Reply to** open the email's conversation with the teammate, with the email attached. Only the owner writes in email conversations.

### Payments to approve

When a teammate wants to pay with your card, a card under **Needs you** says that the teammate "wants to pay", with the amount, the store, and the card. It shows with the urgent questions at the top, because the approval runs out in minutes. When the teammate named a later charge, for example a trial's first bill, the card says it too. A free trial, or a checkout that a coupon brings to 0, says that the teammate "wants to save your card", "with nothing to pay now".

Select **Review and approve**. The approval page of your card vault opens in your browser, where you approve or decline with your passkey. The card says by when to approve, and "Nothing is paid until you approve it with your passkey." Only the card's owner sees this card.

### Tasks that wait on you

A task that waits on you without a question shows who waits, the task, and why. **Reply to** and the teammate's name opens the task's conversation. When no teammate waits on it, **Open the task** opens it instead. A Viewer sees no button.

### Your steps in Contacts

Your own steps and follow-ups in Contacts that are due today, or late, show under **Needs you**. Each card says "Do not contact" and the name first when that applies, then the step, and a line with when it is due (for example "today" or "2 days late"), whether it was promised, and its deal or pipeline. Select a card to read its deal, or the person when it has no deal.

| Button | What it does |
| - | - |
| **Done** | Marks the step done. It says **Saving…** until Squad has saved it. |
| **Ask** and your chief of staff's name | Opens the **Ask** sheet to your chief of staff, with the step written in. Select **Send** to hand it over. |
| **Move the date** | Pick a **New day**. For a deal's step, type **Why, in one line**. It goes in the deal's history. Select **Move**. |

A Viewer sees the cards without buttons. When more are due, **One more step** or the number of steps opens **Your steps today**, which lists up to 500. While it loads the rest, it says "Loading the rest of your steps." Changing a deal itself is on the web or the Mac.

## Fix what is broken

Problems show first on **Today**, each in a sentence with what to do.

| Problem | What to do |
| - | - |
| Your AI account is signed out, so your squad cannot work. | Sign in again at squad.so on a computer. |
| Your cloud computer is almost out of space. | Free some space at squad.so on a computer. |
| Your cloud computer keeps running low on memory, so teammates wait before they can start. | Ask your chief of staff to stop the apps, previews, and databases that nobody is using. |
| A teammate's work did not finish because an app's sign-in expired. | Select **Reconnect** and the app's name. The button shows when the app is still connected to your squad and you connected the account that needs it. The app's own sign-in page opens in a browser sheet. When you are signed in, the sheet closes and the problem leaves **Today**. When someone else connected the account, the card says who can sign in again, for example "Only Tibo can sign in to Gmail again, as the person who connected it.", or "the squad's owner" instead of a name. When several people's accounts of the app need it, it says "Only the people who connected Gmail can sign in to it again." Otherwise the card says "Reconnect it at squad.so on a computer." The card shows **Ask** and the teammate's name instead of **Reconnect**. A Viewer cannot reconnect apps. |
| A teammate's work did not finish for another reason. | Read the reason, then select **Ask** and the teammate's name to open a conversation with them. |

**Set aside** hides a problem from **Today** for the rest of the day, unless something else breaks. It shows on problems about a teammate's work. A Viewer does not see the problems about space and memory.

## Turn on a suggested trigger

When a teammate suggests a trigger, the owner and Administrators see a card: who suggests it, what starts it, and who follows its instructions. Select **Turn it on**. A line at the top says the trigger "is on." When the trigger listens on an app account of yours that is not connected yet, the card has no **Turn it on**. It says to connect the app at squad.so on a computer first. To ask about it first, select **Ask** and the teammate's name. Building or changing a trigger is at squad.so on a computer.

## Check that it works

Answer a card under **Needs you**. The line "Sent to" and the teammate's name shows, and the number on the **Today** tab goes down by one.


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